Our interview with Rob Daviau, co-designer of Unmatched, Pandemic Legacy, and everything.
00:37 - Managing multiple game projects at once
03:34 - Creating whole cloth vs working from a pitch
08:14 - Food, artisanship, and creativity
15:57 - How do publishers pitch games to you?
18:45 - Revisiting shelved projects
21:06 - Stop taking games so seriously
23:11 - Death May Die
24:45 - Pandemic Legacy development, and Pandemic Legacy Season 3
30:33 - Resolving conflict with co-designers
32:47 - Bringing in outside help to work on a design
35:55 - Critics, good games, and credibility
40:33 - Unmatched; unique aspects of resurrecting your own game
45:56 - Dream IP for Unmatched?
47:15 - Resurrecting Heroquest
50:09 - Fireball Island: Spider Springs Expansion
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