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Games, Gamers, and Why We Play

An in depth look at games, Gamers, and why we play

The Cardboard Herald

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Episode 142 - Jamey Stegmaier Talks Tapestry

November 20, 2019 Jack Eddy
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This interview was from a bit back (speaking of which, I recommend you check out the video channel for tightly produced video interviews released typically much earlier than the podcast). Anyway, it was a great conversation about Tapestry BEFORE it came out. I have a feeling that our conversation would have been a whole other thing if it were post release (though equally as pleasant, I’m sure). Anyway, hope you dig it.

00:52 - Plans to grow Stonemaier

03:23 - Feelings on the precipice of Tapestry

04:34 - Origins of the game - Sculpts informing mechanical decisions

06:37 - Controversy over Tapestry price

13:11 - Design & Development - What is the killer feature of the game

16:29 - Most surprising thing to come out of blind playtesting

17:57 - The conflict between gamer Jamey and designer/publisher Jamey

19:11 - How have you evolved as a designer?

21:14 - Reflections on Charterstone

26:19 - Planning the Tapestry rollout and media schedule

27:10 - Tapestry rulebook & becoming the Apple of boardgames

30:00 - Any plans for a Stonemaier cooperative game?

32:04 - Reserving content for expansions

35:13 - How is Stonemaier preparing for a potential Tariff war?

38:42 - What are you doing for fun these days?

41:10 - Making time for fun outside of work

43:14 - How / When / Where can people find Tapestry?

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