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Games, Gamers, and Why We Play

An in depth look at games, Gamers, and why we play

The Cardboard Herald

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Elizabeth Hargrave on design, community, success and wingspansions - TCbH Interview

December 9, 2020 Jack Eddy
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I welcome Elizabeth Hargrave, designer of Mariposas, Tussie Mussie and Kennerspiel winner Wingspan to the show.

01:01 - Getting started in game design

02:39 - How has your life changed since Wingspan's release?

04:53 - Design lessons learned?

06:04 - Success, access and guilt

08:14 - Why use naturalist themes

12:27 - Game influences

14:05 - Weilding a platform for activism

22:02 - Backlash to Wingspan?

24:34 - What most excites you about Oceania?

27:37 - Favorite bird yet to include in Wingspan?

27:40 - What's on the horizon?

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← Patrick Leder & Cole Wehrle on design, development, Oath & Root's next expansion - TCbH InterviewComedian Grant Lyon on Curmudgeon design, development and bringing games on tour - TCbH Interview →

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