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Games, Gamers, and Why We Play

An in depth look at games, Gamers, and why we play

The Cardboard Herald

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Episode 150 - Talking Spirit Island: Jagged Earth and For Science! with R. Eric Reuss

May 20, 2020 Jack Eddy
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*Note, you get images of many spirit boards in the video version on youtube right here - https://youtu.be/AFzxRMMVd-E* We get some nitty gritty on the design and development of the upcoming Spirit Island expansion, and to know how Eric made such a bold leap from that to the 15 minute realtime spacial dexterity puzzle "For Science".

01:00 - What's been going on since the Jagged Earth Kickstarter?

04:07 - Spirits left on the cutting room floor?

07:44 - Iterating spirits during development

16:30 - Are you "spirit cursed"?

18:32 - Design, testing and balance changes

23:03 - Making major powers cinematic

31:00 - Involvement in the digital adaption

36:05 - What is For Science!

39:16 - What makes an "Eric Reuss" joint?

42:23 - Still designing & pitching games?

45:11 - Expectations of being the "Spirit Island" guy

48:44 - What genre of game would you most like to design next?

HOT LINKS:

Jagged Earth KS - https://www.kickstarter.com/projects/gtgames/spirit-island-jagged-earth

For Science! KS - https://www.kickstarter.com/projects/zonedout/for-science

Spirit Island Digital - https://www.handelabra.com/spiritisland

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← Bonus Episode - Quarantine Solo Diary # 2 - What makes a good solo game?Episode 149 - Emerald Flame Designer Rita Orlov in The Tale of Ord Spoilercast →

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