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Games, Gamers, and Why We Play

An in depth look at games, Gamers, and why we play

The Cardboard Herald

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Episode 151 - Oath, Fort, Root, and the subtle arts of design & development with Nick Brachmann of Leder Games

July 7, 2020 Jack Eddy
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Nick Brachman is a game developer and graphic designer at Leder Games, with his hands in many Leder pies. This interview was originally recorded Jan 30th, 2020 to time with the upcoming press cycle for Fort... Then 2020 kinda did it’s thing. Leder plans on opening pre-orders for Fort on July 21st.

00:30 - What job were you hired for?

03:41 - What is a developer vs a designer?

07:25 - Impact

00:30 - What job were you hired for?

03:41 - What is a developer vs a designer?

07:25 - Impact of graphic design

10:49 - Developing Root: Underworld

15:24 - Graphic design on Root: Underworld

17:47 - How SPQF became Fort

21:50 - What makes Fort compelling?

24:13 - Development on Fort

26:07 - Imposter syndrome

30:27 - Team environment at Leder Games

33:01 - Oath development 35:06 - A day at the office

41:14 - Balancing Oath with so many unique cards

44:44 - Exiles & Partisans

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