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Games, Gamers, and Why We Play

An in depth look at games, Gamers, and why we play

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Justin Kemppainen on Leviathan Wilds, Storytelling, Game Design & Moon Crab Games - TCbH Interview

March 9, 2022 Jack Eddy

Please note that there are prototype game images, gifs, and screenshots from the available rulebook that are all subject to change. Links to all the important stuff below.

00:00 - Intro

01:07 - Entry point into game design

02:36 - FFG / Z-Man vets forming Moon Crab

05:08 - Why not pitch?

07:21 - Leviathan Wilds = Shadow of the Colossus + Gloomhaven?

10:31 - How the AI Works

13:19 - Dungeon Crawl Trends

18:03 - Reward structure & the great fail-forward debate

23:02 - Transitioning from established to new IPs

28:35 - Visual design for the world

32:27 - Biggest iteration (so far)

35:58 - Future Moon Crab projects

Moon Crab Links:

Leviathan Wilds Rulebook: https://docs.google.com/document/d/1VmXlouus0QL6wE2-DBEDhGq54fGPHRDFfgsMTa0maig/edit?usp=sharing

Leviathan Wilds TTS Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2757524665

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