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Games, Gamers, and Why We Play

An in depth look at games, Gamers, and why we play

The Cardboard Herald

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David Thompson on historical games, design, and Undaunted Stalingrad - TCbH Interview

December 28, 2022 Jack Eddy

00:00 - Intro

01:10 - Making war games more approachable

03:31 - Origins as a designer

06:01 - First pitch, first publish

08:25 - Mistakes as an early designer

10:55 - Developing a partnership with Trevor

14:08 - Did you know how big Undaunted would be?

18:09 - Fetishizing elegance

20:01 - When to work alone vs. co-design

22:42 - No solo in Stalingrad?

27:29 - Origins of Resist!

31:26 - Accuracy vs. sensitivity in historical games

37:14 - Design objectives with Stalingrad

44:54 - What media helps fuel your creativity

50:20 - Did research for a game every change your mind?

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