I’ve been thinking a ton about “audience engagement” recently, how to get that sweet, sweet participation of people watching, reading, and listening to TCbH. Then it dawned on me, WHY? Is it for validation? Feedback? Money? All three of those are legitimate things, and can be incredibly important for content creators, TCbH included. But I think that for me, more than anything, it’s for the conversation.
Since I was but a wee babe, I’ve been creating stuff. Drawing, music, designing poorly reskinned versions of Heroquest, you name it. But I don’t think I ever imagined a world where I was fully supporting myself doing these things, it’s that I just loved it when someone totally got where I was coming from and responded, and we could then just geek out. Whether it was the obscure track we decided to cover at a punk show, or someone seeing that I was sketching ancelary Thundercats characters, I loved engaging with people.
In a way, you could call that validation, but it’s not so much the validation of quality as it is the recognition of authenticity. Or maybe that’s what I tell myself so I can get to sleep at night.
Anyway, I really appreciate everyone out there on reddit, bgg, twitter, youtube, and elsewhere spreading the word about what we do, giving feedback, and more than anything, just starting some conversations. We have a few more projects going on these days where you can make your voices heard, too.
About once a month, contributors and friends of the show get together to record “TCbH Hangouts”, a more game focussed discussion podcast which usually has a particular question attached. If listeners contribute answers, we also bring them up there. Then we are also posting our rough draft reviews to the patreon, and asking patrons (and twitter followers, but patrons get 2 votes) to vote on upcoming reviews, Rook & Records, etc…
In other news we got a ton of new stuff on the horizon, including interviews with Ben Rossett, Carla Kopp, Jamey Stegmaier, and R. Eric Reuss. Reviews of Orbis, Root, Imperial Assault, My Little Scythe, Tiny Epic Zombies, and more. Oh, and Rook & Records of Abyss, My Little Scythe, Terraforming Mars, Clans of Caledonia.
Shoot… We just got a lot of stuff going.

Oh, speaking of which. Carla Kopp of Weird Giraffe Games has been a frequent guest and longtime supporter of TCbH. Their latest kickstarter just launched, “Dreams of Tomorrow”, which I recommend you check out this week’s interview. You can find the kickstarter here. I have not played the game, but it sounds awesome.
Recent Stuff on TCbH:
Videos
Interviews
Stonks! On this week of The Cardboard Herald Podcast, Jack and Eric talk about the nebulous topic that is how to value games.Do we want more? Do we want less? What do we want when we play a new expansion to a board game? We give our thoughts on what makes a great board game expansions with some examples of our favorites and our least favorites on this week’s edition of The Cardboard Herald Podcast
Stonks! On this week of The Cardboard Herald Podcast, Jack and Eric talk about the nebulous topic that is how to value games.
Kids these days! With their phones and unlimited access to board games! BACK IN MY DAY WE HAD TO GET OUT AN ENTIRE CARDBOARD EMPIRE TO GET OUR FIX!
Kids these days! With their phones and unlimited access to board games! BACK IN MY DAY WE HAD TO GET OUT AN ENTIRE CARDBOARD EMPIRE TO GET OUR FIX!
Nick Murray of Bitewing Games chats with Eric about his kickstarter for Gingham and Gazebo, his thoughts on the tariffs and what it’s like being named Nick.
0:00 - Introductions and What We’ve Played This Week
13:38 - Publishing Gazebo and Gingham on Kickstarter
27:40 - Bitewing’s Relationship with Reiner Knizia
32:20 - What Work Goes into Setting a Kickstarter Up for Success
39:30 - Nick’s Thoughts on His Post About Tariffs
48:45 - What Is the Board Game Industry Going to Look Like a Year from Now?
55:28 - Stonemaier Games’ Lawsuit
01:02:48 - Bombastic Direct-to-Retail Release
01:11:25 - Listener Question - What’s It Like Being Named Nick?
01:41:13 - Outro!