Join us as Eric chats with Trey Chambers, designer of Harvest, Argent: The Consortium and Empyreal: Spells and Steam!
0:00 - Introductions and What We’ve Played This Week!
09:12 - How has Harvest Changed Between Editions?
16:02 - What’s It Like Rereturning to Work on the Expansions of Harvest?
20:11 - How Did Trey’s Journey Into Game Design Start?
22:50 - What Does It Feel Like to Get Your First Game Published?
27:13 - What Does It Feel Like to Get Your Second Game Published, and Working with a Publisher a Second Time?
31:25 - Trey’s Advice for Unpublished Game Designers
35:25 - Trey’s Top Games of the Last Year
43:38 - Trey’s Most Influential Games/Games that Trey thinks Beginning Game Designers Should Learn From
47:02 - What’s Next for Trey?
49:18 - Listener Questions!
53:00 - Outro!