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Games, Gamers, and Why We Play

An in depth look at games, Gamers, and why we play

The Cardboard Herald

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Episode 138 - Rondels, Community, and Ruins of Mars with Don Riddle

October 2, 2019 Jack Eddy
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Our interview with Ruins of Mars designer Don Riddle

03:19 - Thematic resonance in Ruins of Mars

05:08 - Why a rondel?

10:59 - From custom MTG Maker to Game Designer

16:54 - The help of local / online game design communities

19:57 - Solo mode?

20:32 - Killer feature of the game

21:59 - Biggest challenges during development?

23:44 - One skill aspiring designers must hone

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← Episode 139 - Gabe Barrett has you hunted; aloneEpisode 137 - Tiny Towns Designer Peter McPherson →

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