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Games, Gamers, and Why We Play

An in depth look at games, Gamers, and why we play

The Cardboard Herald

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Episode 137 - Tiny Towns Designer Peter McPherson

September 18, 2019 Jack Eddy
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Sorry for the weird processed audio quality on my track. Had a snafu during recording that's all fixed now. Peter's audio sounds great though, so I hope you dig it!

00:31 - Origins of Tiny Towns
03:49 - Always strive to be a game designer?
06:18 - Pitching to AEG
10:56 - Development of Master Builder & Town Hall Variant
15:13 - Do you have a favorite building?
16:44 - Designing for player experience?
20:55 - Tiny Towns Fortune (upcoming expansion)
23:49 - Players who struggle with spacial reasoning
25:28 - Hard earned lessons in game design
27:50 - Highlights of Success

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← Episode 138 - Rondels, Community, and Ruins of Mars with Don RiddleEpisode 136 - Talking Carte Rouge with Khiara Foss of The Enigma Emporium →

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