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Games, Gamers, and Why We Play

An in depth look at games, Gamers, and why we play

The Cardboard Herald

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Danielle Reynolds and Steven Ungaro Talk Tricky Kids

September 1, 2025 Eric Moots

Check It Out! We got two tricky kids on to chat about their latest game Tricky Kids, published by Pandasaurus. We talk about their approach to games, what’s it like to co-design a game, and what’s coming next for them 


Baron Jon’s Trick-Taking Collection: https://www.kickstarter.com/projects/trickytime/baron-jons-2025-card-game-collection/description


0:00 - Introductions and What We’ve Played This Past Week

7:47 - What Was the Process of Coming Together to Start Co-Designing?

14:56 - What Was The Design Process of Tricky Kids?

26:09 - What Was It Like Working With Pandasaurus?

32:09 - How Do They Approach A Game Where They Know They’re Working With A Co-Designer?

36:41 - How Does Danielle Approach Games She’s Designing That Are Licensed Compared To Independent Work?

41:50 - Why Is Steven Drawn to Designing Trick-Taking Games?

46:46 - What Games Would Danielle and Steven Point to As The Most Influential For Them?

52:13 - What Games Do Steven and Danielle Think An Aspiring Game Designer Must Play?

57:20 - Outro

A Chat with Trey Chambers (Harvest, Empyreal, Argent: The Consortium) →

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