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Games, Gamers, and Why We Play

An in depth look at games, Gamers, and why we play

The Cardboard Herald

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From Keymaster to PickPocket Games: An Interview with Cameron Art

September 8, 2025 Eric Moots

Cameron Art (developer of Harvest, owner of PickPocket Games) comes on the podcast to chat with Eric about his time as a developer for Keymaster and what’s on the horizon for PickPocket Games


PickPocket Games: https://pickpocketgames.com/


0:00 - Introductions and What We’ve Played This Past Week

12:07 - Cameron Talks About Developing Harvest

19:25 - Was There Feedback Cameron Got Where The Feedback Disagreed With the Data?

24:18 - Cameron Discusses The Differences Between Designing A Game and Developing A Game

37:13 - Cameron Discusses What’s Different From Working Internally to Develop for a Company versus Being Contracted to Develop?

40:54 - How Does Cameron Approach Developing a Solo Mode for a Competitive Game?

47:50 - What Pushed Cameron to Republish Thief’s Market with PickPocket Games?

56:00 - Cameron Talks Starting Up PickPocket Games

1:03:15 - Cameron’s Most Influential Games

1:07:18 - The Games Cameron Thinks You Must Play As an Aspiring Board Game Designer?

1:11:22 - Outro

Danielle Reynolds and Steven Ungaro Talk Tricky Kids →

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