Cameron Art (developer of Harvest, owner of PickPocket Games) comes on the podcast to chat with Eric about his time as a developer for Keymaster and what’s on the horizon for PickPocket Games
PickPocket Games: https://pickpocketgames.com/
0:00 - Introductions and What We’ve Played This Past Week
12:07 - Cameron Talks About Developing Harvest
19:25 - Was There Feedback Cameron Got Where The Feedback Disagreed With the Data?
24:18 - Cameron Discusses The Differences Between Designing A Game and Developing A Game
37:13 - Cameron Discusses What’s Different From Working Internally to Develop for a Company versus Being Contracted to Develop?
40:54 - How Does Cameron Approach Developing a Solo Mode for a Competitive Game?
47:50 - What Pushed Cameron to Republish Thief’s Market with PickPocket Games?
56:00 - Cameron Talks Starting Up PickPocket Games
1:03:15 - Cameron’s Most Influential Games
1:07:18 - The Games Cameron Thinks You Must Play As an Aspiring Board Game Designer?
1:11:22 - Outro